• Meeting 1 Recap: 17MAR14

    First of all, thank you to all who took the time out of their day to come and contribute to our ideas.  Specifically thank you to AJ, Sam, Dylan, Hardip and Louis; had you not shown up this group might not have t...
    Jacob McKay
    last modified by Jacob McKay
  • Some Links to Get You Started

    As I think I've mentioned somewhere before, deciding what to use to develop your game requires at least an idea of what platforms you're developing for, your specific needs, and your budget (among other things). ...
    Jacob McKay
    last modified by Jacob McKay
  • Courses that may be helpful to you

    Here's a list of courses that I've taken or plan to take that I believe would be helpful to the would-be game developer (in no particular order).  Some are obvious and required courses of most SE and CE students,...
    Jacob McKay
    last modified by Jacob McKay
  • Automatic Level Design

    See related article: Ascii Dreams: The Death of the Level Designer: Procedural Content Generation in Games - Part One As for it being the death of the level designer?  Absolutely not, this guy is just trying to ...
    Jacob McKay
    last modified by Jacob McKay