Jacob McKay
The first meeting went really well, and you guys said that every other week wouldn't be enough, so here we go!  I'll work on putting an agenda together, please add to it if there is something you'd…
in MSOE Game Dev Crew
Jacob McKay
First of all, thank you to all who took the time out of their day to come and contribute to our ideas.  Specifically thank you to AJ, Sam, Dylan, Hardip and Louis; had you not shown up this group…
in MSOE Game Dev Crew
Jacob McKay
As I think I've mentioned somewhere before, deciding what to use to develop your game requires at least an idea of what platforms you're developing for, your specific needs, and your budget (among…
in MSOE Game Dev Crew
Jacob McKay
Here's a list of courses that I've taken or plan to take that I believe would be helpful to the would-be game developer (in no particular order).  Some are obvious and required courses of most SE and…
in MSOE Game Dev Crew
David Howell
I've ridden motorcycles ever since I was eleven years old. I was raised on dirt bikes and used to rip up the logging roads of central Washington state. On my sixteenth birthday, I got my drivers…
in David Howell's blog posts
Jacob McKay
Setting up GitHub repositories for MSOE Game Dev Crew !
Jacob McKay
2 total votes
in MSOE Game Dev Crew
Jacob McKay
https://www.kickstarter.com/projects/mgdsummit/midwest-game-developers-summit   This is an opportunity for us to demonstrate what we're capable of, see what others are capable of, network, and…
in MSOE Game Dev Crew
Jacob McKay
See related article: Ascii Dreams: The Death of the Level Designer: Procedural Content Generation in Games - Part One As for it being the death of the level designer?  Absolutely not, this guy is…
in MSOE Game Dev Crew
Load more items